Dance Dance Revolution (2013 video game)
The 14th main arcade installment of Dance Dance Revolution, featuring TAG Play, a redesigned white cabinet, and a new Extra Stage system that rewards skilled players with an additional song.
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Dance Dance Revolution (DDR) is a music video game, the 14th main arcade installment of the Dance Dance Revolution series, and the sequel to Dance Dance Revolution X3 vs. 2ndMix (the 13th installment). The game was revealed by Konami on October 24, 2012. Public beta testing commenced on October 26, 2012. It was released in Japan on March 14 and 21, 2013 for dedicated cabinets and upgrade kits, respectively, and in Asia on March 21, 2013. A limited test release occurred at select locations in the United States, beginning on August 4, 2015. After the release of Dance Dance Revolution (2014), which is the 15th installment, it was succeeded by Dance Dance Revolution (2014).
- Series installment
- 14th
- Successor
- Dance Dance Revolution (2014)
Lore & Background
The game was first revealed by Konami on October 24, 2012 through DDR Staff Blog, announcing that the first location test will be held on October 26, 2012 in Akihabara, Tokyo. Shortly after the announcement, the blog revealed several new features being tested in the location test, including the new 'TAG Play' (which temporarily replaced Versus Play in the location test), the addition of 'Good Full Combo', and other changes. The game's new white cabinet sports an increased monitor size, along with a general redesign of the cabinet and pads. On March 25, 2014, a general content update added three new Extra Stage songs, alongside other additions.
Reader's Guide
The cabinet design for the game is changed to a white cabinet, with increased monitor size from 37 inches (diagonally) to 42 inches and space for players to put personal items. A new mode, called 'TAG Play', is added. The mode is essentially the same as Versus Play, except that the game rewards the two players that hit arrows on both pads at the same time with 'Synchro-Bonus' points. While the player's individual scores are unaffected, these points are tallied to form the 'Team Score'. Players do not need to select the same difficulties for this to work. In addition, 'GOOD' judgment no longer breaks the player's combo, instead counting towards it, similar to Dance Dance Revolution. The full combo splash with GOOD is also colored blue and the results screen awards the player with blue circle with a simple 'Full Combo' written on it. However, the game no longer has the selection of 'Happy' and 'Pro' modes and replaced on the 2014 edition by 'Standard Mode' and 'PASELI'; instead, the game features all songs selectable normally (without locked songs on STANDARD MODE). The continuous-based play Course Mode has also been removed. The game's initial 2013 interface is mainly based on the Cover Flow design like the previous two games. Song selection is also being simplified to provide easier access for new players to browse, such as the separation of each player's Groove Radar and difficulty table. The game primarily features blue and pink colors (representing the traditional colors for Player 1 and 2) mixed with white abstract motifs. The 2014 update, released on May 12, 2014, significantly alters the interface. The song selection is brought downward and the left and right sides of the song's jacket store five tabs, containing difficulty selection, groove radar, scores, Yuniver Hills unlocks and Boss-On-Parade medals (or Replicant-D-Ignition Nitros). Selecting difficulty is now done after the player choose the song, although the game still allows the player to view the difficulties from the song select screen. The game supports the 'e-AMUSEMENT Participation' system also used by recent BEMANI games. In addition to delivering updated content and allowing players to save scores and other data, this system enables Konami to take a cut of the credits entered into each machine. Thus, the game requires connection to the e-AMUSEMENT service to boot, although the game conti
Did You Know?
- The game retains the Extra Stage system from previous games, which rewards players with an additional stage by fulfilling certain requirements. Players are required to obtain 9 stars decided by the player's grades as in
- On March 25, 2014, a general content update added three new Extra Stage songs, alongside other additions.
- Starting in March 2014, if any player earned an Extra Stage, they could access a new system called Extra Attack, which introduced a special gauge. Playing songs under this system could fill a 'Survived Bonus' gauge; pass
- The Encore Extra Stage was intentionally implemented in a later update (not a bug) and was available under specific conditions, allowing players who met those conditions to play an additional song after the Extra Stage.
- The first BEMANI-wide event, Private BEMANI Academy, started on April 24, 2013 and ended on December 19, 2013. Among the BEMANI games that participate in the event other than DDR include beatmaniaIIDX, pop'n music, GITAD
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